Don’t go up the top steps just yet as there are lots of worthwhile items in the immediate area. Either sidestep him to create an opening or strike after blocking his attacks. The warden is aggressive but its combos are blockable. Halfway up is a dual-wielding, Cathedral Grave Warden. Take the tiled bridge to the cathedral proper. Don’t try to fit in more than one combo at a time before you repeat the process.
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Just keep your distance and bait them to use their heavy attacks before you charge in with a combo. Their reach and their ability to make you bleed are their biggest advantages, so they should be prioritized over the Reanimated Corpses. Be wary of the Infested Corpses, who are much more powerful than the Reanimated Corpses. Go further along the left side of the graveyard into a small opening that has an Executioner’s Greatsword and a Soul. Taking a detour to the left will take you to an Astora Greatsword. Kill only the ones in your way since they don't yield much experience and they respawn infinitely. This area is heavily populated with Reanimated Corpses, who are very easy to kill provided that you don’t allow them to crowd you.
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They are surrounding another Estus Shard. Head up path on the right and note the four worshipers (there's also a fifth worshiper hiding in the bushes). After you pass another arch, you'll reach the Cleansing Chapel.Īfter lighting the bonfire, grab the Notched Whip in the room and exit from the doorway from where you came. You can pick up a Red Bug Pellet and a Large Soul of an Unknown Traveler there. Before passing the next arch on your path, deal with the remaining archers on the upper ledge they’re firing from. It can be unmanageable if you rush into the center of the area so it‘s best to lure the hounds one at a time while shield-blocking the arrows from the Devout of the Deep. This path is swarming with Staved Hounds and Devout of the Deep. Do this by backpedalling in the direction of the bonfire. Given the narrowness of the steps, it’s easy to lure them close to each other, allowing you to hit both of them with a single strike. Two very agile Unkindled will come after you. When you’re ready to go up the main path, head up the stairs. At the right of the bonfire is a winding path that lead to a Crest Shield. There’s also a small nook nearby with a Soul. Grab the Herald Armor set near the Evangelist.īefore heading up the stairs, make a left along a narrow path to a dead end.
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In order, you'll come across a campfire, cobblestone bridge and the next bonfire. There is an Evangelist and two Hollow Manservants along this route. This finishes A Fork in the Road main mission in Red Dead Redemption 2. Now the next quest That’s Murfee Country starts.įor more Walkthroughs with all gold medals, check out the complete Red Dead Redemption 2 Story Walkthrough.Click the map to make it larger, and be sure to check out all of our Dark Souls 3 maps.įrom the Crystal Sage bonfire, head through the stone arch and proceed up the path. The gold medal requirements are pretty forgiving, so if you waste no time this gold should be a piece of cake. If your waypoints have reappeared on your map, you’ll know the mission is over. Unusually, there is no indication that the mission has ended other than a journal entry. The deer will run off down the road and disappear. Keep going until you see a deer run into an intersection. You will hallucinate fragments of dialogue from other characters as you walk slowly down the road. As soon as you have control again, pick a direction and start walking away from the doctor’s office. The doctor will give you a shot to get you back on your feet, but from now until the end of the game your stamina core will drain far more quickly than it did before.
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Once inside, walk toward the green chair on the left side of the room and press the / button to sit as soon as you get the prompt.